Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Sidhe Warriors of times past are not quite gone. Their Spirits roam through the forests of their former homes, seeking to perform feats of arms as they did in the past, and death is no obstacle...
Special Notes: Spirits have very unusual resistances to damage, and move quite slowly over open water.
Advances from: | |
---|---|
Advances to: | Ancestor |
Cost: | 20 |
HP: | 20 |
Movement: | 7 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Sidhe Warrior Spirit |
Abilities: |
ancient mace impact | 6 - 4 melee |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | - | 100% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 70% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 100 | 100% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |